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Water VAT VFX made in Houdini and Unreal Engine 5

Creating a water sphere in Houdini and then exporting it as vertex animation texture to UE5

Various water spheres created in Houdini and exported to UE5 as vertex animation texture

Water Sphere 2

Water Sphere 2

Water Sphere 1

Water Sphere 1

During the creation of the liquid, it is extremely important to loop the result so that in the future the liquid can be endlessly played in Niagara

In Houdini, you can create a liquid of any shape and size, without necessarily resorting to simulation. When creating these liquids, I limited myself to noise, which modifies the geometry of my spheres

I exported the resulting result as VAT and collected the material in Unreal Engine 5

I exported the resulting result as VAT and collected the material in Unreal Engine 5

And then I connected our VAT in Niagara for further customization already in the particle system

And then I connected our VAT in Niagara for further customization already in the particle system

With VAT you can export different simulations and this way will be much more optimized than alembic.
Shader complexity - VFX fully game ready

With VAT you can export different simulations and this way will be much more optimized than alembic.
Shader complexity - VFX fully game ready