Creating a water sphere in Houdini and then exporting it as vertex animation texture to UE5
Various water spheres created in Houdini and exported to UE5 as vertex animation texture
During the creation of the liquid, it is extremely important to loop the result so that in the future the liquid can be endlessly played in Niagara
In Houdini, you can create a liquid of any shape and size, without necessarily resorting to simulation. When creating these liquids, I limited myself to noise, which modifies the geometry of my spheres